Ryan wrote:
Did you ever get around to playing the reboot? If so, what did you think of it?
Yes, and I loved it. I think I was somehow expecting a derivative of Sands of Time, which I didn't want; and, thankfully, didn't get. I could go on for paragraph upon paragraph about what I loved (I guess I should finish that review I started), so I'll try and keep it short.
The main thing that really I loved was that I got the same sort of feeling that I had when I first played SoT, but the reboot wasn't just a thinly veiled carbon copy. I heard that the developers looked to the original PoP for inspiration, and not only did they keep the similar vibe but also made it feel fresh. You had the one-on-one (well,
two-on-one) combat, a "hollow" place that you had to traverse, sparse enemy encounters (though the original did have progressively more enemies, it was still no here near SoT), and the knowledge that you were trapped until you completed your quest.
The freshness really shines with the cell-shading, and not just because it's a departure from SoT's artistic style. Yes, the land has been deserted for eons. Yes, it's been overrun with darkness. You know what, though? The sun still works. The land isn't a mix of gun metal gray and baby shit brown just because the fan's been hit. The areas consumes by the evil are varying blacks and blues that, in a shocking move on Ubi's part, doesn't require you to adjust the brightness on your TV to see what the hell you're doing. Then, when you heal the land, the colors change without prejudice to the rest of the palate. Greens, yellows, oranges, reds, you name it, it's there. Yet, even with the healing light, the people are still gone. They've long abandoned what they once had faith in. The crumbling palace in the Sands of Time was eventually fixed; but more importantly the people were restored. The Prince set out to fix his mistake, going for that storybook ending. The reboot had you restoring a beautiful land to what it once was, but what it once was included its people. People who weren't there and didn't leave because of the darkness, but left because they no longer believed. If a land with a society of people is said to be "full of life", then a land without would be dead. Healing the land brings the vibrant colors back to life, but the land is still "dead". The vast vistas showing the greatest distances only show you that you've healed a shell. There's no way that could have been translated with the realistic graphics shown in the earlier videos.
And, yes, I couldn't get enough of the interactions between the Prince and Elika. "I thought you said you lost your ass?" "Donkey!" Priceless.
