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The Rating Scale in Detail |
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Category Description |
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| Measures the overall visual quality of the in-game graphics. Takes into account artistic creativity, aesthetic expression, originality, menus, fmv, etc. |
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| Measures the creativity of the game soundtrack, sound effects, and voice acting. |
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| An overall measurement of what the game feels like and how it plays. Play control, responsiveness, and game style are all taken into consideration. |
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| Measures the overall artistic creativity. Takes into account, but is not limited to, things like character design and presentation. |
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| Extras, replay value, and longevity of the game's entertainment value. |
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| An overall measurement of the entire package, not an average. |
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Judgment |
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- 10 virtually flawless
- 9.9-9.5 classic
- 9.4-9.0 outstanding
- 8.9-8.0 excellent
- 7.9-7.0 good
- 6.9-6.0 mediocre
- 5.9-5.0 lacking
- 4.9-4.0 poor
3.9-0.1 from here down, it's just a measurement of how badly the developer failed.
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Our present knowledge of gaming is not taken into account when older games are reviewed. For example, a Genesis game could have a higher visual score than a Dreamcast game, even though it is obvious the Dreamcast game is far more aesthetically pleasing. The score is relevant to the system, genre, and time period the game resides in. |
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All content © World Zero and may not be reproduced in any manner without expressed written consent.
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